> For the complete documentation index, see [llms.txt](https://docs.minecrypto.gg/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.minecrypto.gg/game-economy/economic-analysis/in-game-mcr-utility.md).

# In-game MCR Utility

Minecraft allows us to create an infinite amount of use cases for the $MCR token. Any new game mode that we release will add even more toke utility. Here is a small sample of the already released or planned ones.

## **Survival Games bounty**

An exciting feature is the ”bounty.” It enables spectators from a Survival Games arena to put a price on the head of other players

When this is done, all players are notified, and it is visible above the head of the players, making them a target.

If the player wins the game, he earns the bounty. But if he is killed before, the killer earns it

{% hint style="info" %}
**Command:** */Bounty \[name] \[amount]*
{% endhint %}

## **Survival Games sponsor**

You can also sponsor players in the Survival Games arenas as a spectator.

If you die while playing a game, you can help your friends by sponsoring: food, utility, and other in-game items.

All MCR spent here is direct revenue for the protocol.

{% hint style="info" %}
**Command:** */Sponsor \[name]*
{% endhint %}

## Disguise

Players that have an NFT rank  can hide their real name and skin to avoid focus.

To renew the disguised skins and names players need to spend some uMCR.

{% hint style="info" %}
**Command:** */disguise*
{% endhint %}
